12/Jul/2010
Using Lua and a Socket Server to test and debug iPhone Games
I already talked about #iDevBlogADay. But let’s say it again: I just love this “group”! The first thing I do when I wake up is checking the feed for the day’s articles. And how sad I get if an author hadn’t published his take yet.
Everyday we get 2 new nice articles from fellow indie (or established or beginners – like me) game developers. One of these articles “Tweak Away” from Mystery Coconut brings Lua and socket servers into your iPhone game development.
Main points you’ll learn from the article:
- How to open a debug server for your game.
- How to integrate Lua into your game and how it can access your game elements.
- Change your game behaviors and state via command line (e.g.: no more re-compiling to change the speed of a ball).
- Scripting all of your game content and behavior.
And yes, Miguel makes everything that easy for us :)
Path Finding
- Path finding class for a RTS game: ASIPathFinder. “ASIPathFinder is a complete implementation of a cooperative path finding algorithm, and will probably be most useful for writing Real Time Strategy games. It is written in Objective-C, and is compatible with Mac OS and iPhone OS.”
- Cocos2D, Path finding and Tile maps – sample app: cool working code which I found on Cocos2D forums.
Cocos2D
- RenderTexture: let’s explain via an example: for a shooter game which leaves bullet holes, we could use sprites for these holes, but a RenderTexture is memory saver.
a) Sprites: 500 holes – 500 sprites – 1000 triangles – 2000 vertexes.
b) RenderTexture: will draw only one sprite – it takes a picture and work in that picture. - EAGLView: create the OpenGL context.
Drawing with Quartz2D
- Save current context
- Perform a single combined matrix transformation
- Draw graphics to this transformation
- Restore context
Source: Beginning iPhone Games Development
Quaternion
- Sum of a scalar and a vector
- The quotient of two vectors
- Imaginary number: i * i = -1
- A quaterion is a complex number extension: 3 numbers all square roots of -1: i, j, k
- j * j = -1, k * k = -1
- q = w + xi + yj + zk (w = real, x, y, z = complex).
- or q = [w, v] (w = scalar, v = (x,y,z) – vector)
Source: http://www.gamedev.net/reference/articles/article1095.asp, http://www.paradeofrain.com/2010/07/lessons-learned-in-tilt-controls/






We are Alfred (programming & art) and Débora (ideas) and we are passionate about games. Karnak Games is our indie iPhone and iPad games development studio. 





Leave a Reply