Month: April, 2011

Corona SVG Level Builder: Complex Corona physics based terrains with Inkscape paths and bezier curves

 

It’s been more than one month since the first preview of the Corona SVG Level Builder! Since then I made a huge progress. It’s now possible to have any kind of Inkscape drawing as physics 2D bodies and game elements. This is going to be the perfect tool to any kind of physics driven game. I can’t image doing a Bezier curve coordinate by coordinate manually: with the SVG Parser you simply draw a Bezier Curve and it is added to your game as a Box2D static body, enabling perfect collisions and every supported Corona physics interactions.

You can create levels for “traditional” platform games (boxes, circles, curves), as well any kind of terrains, walls, etc. Take a look at this video:

Physics Materials

Next I’ll showcase physics settings and materials as well game elements templates. And then you will be ready to grab it!

Want to know more?

This is still a work in progress, so if you want to hear more about it when it is ready, you can follow me on Twitter: @KarnakGames and/or signup to my Corona Newsletter:

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