Corona SVG Level Builder: Complex Corona physics based terrains with Inkscape paths and bezier curves

 

It’s been more than one month since the first preview of the Corona SVG Level Builder! Since then I made a huge progress. It’s now possible to have any kind of Inkscape drawing as physics 2D bodies and game elements. This is going to be the perfect tool to any kind of physics driven game. I can’t image doing a Bezier curve coordinate by coordinate manually: with the SVG Parser you simply draw a Bezier Curve and it is added to your game as a Box2D static body, enabling perfect collisions and every supported Corona physics interactions.

You can create levels for “traditional” platform games (boxes, circles, curves), as well any kind of terrains, walls, etc. Take a look at this video:

Physics Materials

Next I’ll showcase physics settings and materials as well game elements templates. And then you will be ready to grab it!

Want to know more?

This is still a work in progress, so if you want to hear more about it when it is ready, you can follow me on Twitter: @KarnakGames and/or signup to my Corona Newsletter:

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16 Comments

  1. Wow, quite impressive!

    Reply
    • Alfred R. Baudisch

       /  April 23, 2011

      Thanks! That took some good time and sleepless nights :)

      Reply
  2. Paulo Lomanto

     /  April 23, 2011

    Very impressive! Great job! Do you have a schedule for releasing this library?

    Reply
    • Alfred R. Baudisch

       /  April 24, 2011

      Thanks Paulo! I still don’t have a release date. But as for now I can say you that it won’t be just a library, it will be a level making solution :) The SVG Parser library is the brain of the bundle.

      Reply
  3. Very Very Insane Tool ! At the moment of my post i`m working on my first game based on Corona and hour after hour , i`m not kidding when i say hour after hour looking your blog to see news about SVG Level Builder ! I want to use it on my next game ! You got preview of some templates like Platform Games , Tiny Wings or Bubble Ball like you said was working on it ?

    Reply
    • Alfred R. Baudisch

       /  April 24, 2011

      Thanks for keeping the interest, I’m very glad about that :D! The SVG Parser library is completely finished, now I’m working on the templates (clones of Bubble Ball, Mario, Tiny Wings), making the name “Corona SVG Level Builder”. This time it will time about a week to another preview, instead of a month :)

      Reply
  4. LOL i forgot Corona before SVG Level Builder ! Don`t forget i ́ll be watching your blog XD !

    Reply
  5. Wow, that’s really impressive. I’m sure it’ll speed up level design in a lot of Corona physics based games. I’m looking foward to see how you can replace simple shapes with sprites and more complex elements.

    I have one question, what kind of license is going to have your level framework?

    Thanks and congratulations!

    Reply
  6. Awesome work Alfred! It’s brilliant that you’re using Inkscape for drawing the physics elements. Can’t wait to try it myself once you release it to the public.

    Reply
  7. Hello, you got news about the price of your application ?

    Reply
  8. Very impressive. I hope I can try it out soon. Would you consider releasing it under a dual license so it is free for open source projects?

    Reply
  9. Francisco

     /  May 28, 2011

    Hello Alfred,

    Any news about release date, price, more samples or some new info ?

    Regards.
    Francisco.

    Reply
  10. Alfred R. Baudisch

     /  May 29, 2011

    Guys, it has been released! http://levelbuilder.karnakgames.com

    @SleepWalker, @Rohin Knight, @Francisco: all info is on the official site :) Please come back if you have any doubts.

    Reply

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