After two months of work, the Corona SVG Level Builder is here!
Corona SVG Level Builder is a set of libraries to be used in a Corona SDK game that allows you to create Corona SDK physics based games, levels and maps by just drawing in the free and open source vector drawing Inkscape. Everything you draw in Inkscape is automatically converted into Corona physics bodies or paths.
It supports almost every Inkscape tool, allowing the creation of simple (rectangles, ellipses) to very complex physics bodies and paths (bezier paths). Then you can set physical properties and attributes (density, friction, vertices, etc) direct into Inkscape, without ever programming them. It supports all Corona SDK physics properties.
With it you only have to program the game logic itself. You won’t have to worry about element placement and positioning, which can be very time consuming when done by hand.
You can see the complete list of features and buy it on the official page: http://levelbuilder.karnakgames.com.
What kinds of games can you make with it?
- Platformers.
- Top view racing games.
- Labyrinths and mazes.
- Slingshot based games.
Big Discount
But even if it took all that time, not all planned features are implemented, including no Game Examples and no Templates. For this reason, it is being released with a price almost 65% off! Buy it now!
* Price increased by $10 on May 30, 2011. It will increase again once the first update is released. So grab it as soon as you can.





We are Alfred (programming & art) and Débora (ideas) and we are passionate about games. Karnak Games is our indie iPhone and iPad games development studio. 





SleepWalker
/ May 29, 2011Congratulations now you are back on the game XD !
My credit card was stolen, so gime some time to get another from my bank. See Ya Bro !
Alfred R. Baudisch
/ May 29, 2011Thanks! Will wait for your support, enjoy while the price is crazy low :)
Joel
/ May 29, 2011I just purchased this and I am looking forward to seeing all the updates and tutorials.
Alfred R. Baudisch
/ May 29, 2011Thanks Joel! Everyone that buys will get updated via e-mail, as well I’ll always make a post about them. You can follow the Roadmap (http://levelbuilder.karnakgames.com – on the bottom of the page), to see what is going to be developed.
Thanks again and enjoy!
Tim
/ May 29, 2011Ignore my last comment, I found the issue. When you import a background image, you need to select the “link” option, not “embed”.
Alfred R. Baudisch
/ May 29, 2011Thanks Tim. I’ll add that to the documentation, a detail that I missed to write about.
Tim
/ May 29, 2011If I create a rectangle, save and then reload in Corona, the rectangle shows up fine. If I go back to SVG, scale the rectangle, save and reload the object does not show up in Corona. Same thing if I move the object from where it was initially created.
If you watch the XML editor while scaling or moving the object, the transform attribute is being automatically removed from the node so your exporter is no longer seeing any transform data. Very strange.
Also circles aren’t showing up in Corona at all.
Alfred R. Baudisch
/ May 30, 2011Tim, can you please send me the SVG files you are trying to load which have the moved rectangles that aren’t being shown? Also, please send me the file with the Circles that aren’t being shown.
I know what is happening with you, and once you send me your files, I can explain it to you directly in your files.
Luiz roberto
/ May 29, 2011Caro, boa tarde
Sou brasileiro e não consigo usar a minha conta do paypal para comprar. Diz que preciso pagar um cliente brasileiro em reais. Um amigo tentou comprar e teve o mesmo problema.
Abs
Alfred R. Baudisch
/ May 30, 2011Luiz, por favor envie-me seu e-mail do PayPal para sales@karnakgames.com que envio um pedido de cobrança em reais para você. Abraços!
Joel
/ May 30, 2011Hey Alfred, I started playing around with this today and I am impressed. I know you have a lot on your plate, but I think you need to set up a message board on your site so other users can help one another. Until that day comes should we discuss our problems here or on the official corona forums?
I’m having an issue with bezier curves, spirals, etc. Anything that is not a rectangle or a circle is giving me run time errors, what am I doing wrong?
Anyway, here is a tip to others out there so they won’t be stumped with the same problem: I figured out that If you copy and paste an object you will get an error at runtime, what you should do is make a duplicate of that object instead of copy and pasting, then unlink it from the original, that way you won’t get an error.
Alfred R. Baudisch
/ May 30, 2011Joel, setting up a forum and ticket system is coming next. I’ll even try to launch today. Sorry for any trouble so far. Meanwhile, do you still have problems with your bodies? If so, please send me your SVG files to contact@karnakgames.com and I’ll check them for you asap!
Alfred R. Baudisch
/ May 31, 2011The forum is available! You should have received the newsletter about it.
Anyway it is here: http://levelbuilder.karnakgames.com/forum
Nick
/ June 1, 2011I just bought the package, very nice.
I’m pretty new to Corona, having done a few apps. Basically hitting a button, making a graphic move randomly while showing a score count and a timer for how long things are taken.
Ya I know very fancy. I am by no means a programmer, I struggle with basic stuff.
So, what I am asking is do you have any videos available, planned etc for a walkthrough of how to use this level editor? I went through the documentation, but I realize it’s still a work in progress so forgive my questions. Basically, something like create a box, create something else, make a background and have a ball bounce on a box or something. Like an end to end tutorial
Ok, lets draw something and do stuff with inkscape/svg level ed
ok now lets create the basic folder structure in corona and build a basic game.
For me, if I saw something end to end like this (again, you may have this already planned so excuse my premature questions if you are planning this) would give users a better idea on what we are doing. Then we get the concept and can start developing! :)
Thanks, I’m a supporter and a fan. $49 is worth the price of admission, so I await to see what comes next!
-Nick
Alfred R. Baudisch
/ June 2, 2011Nick: thanks for the comment!
Videos, tutorials, and mostly important, ready-to-use game examples are on the way. It is still $49 for that reason: you are buying it raw, but will get all updates.
So it is going on for a lower price, with the cost of having no tutorials yet. But once tutorials/examples are released, the price will increase: you will get everything explained, but you will be paying higher for that.
But again: if you buy for the lower price you will still get all advantages.
SleepWalker
/ June 3, 2011Hey Alfred is possible to make a bank to bank transfer to purchase the Corona SVG Level Builder ?
I have send a e-mail to sales@karnakgames.com !
Alfred R. Baudisch
/ July 2, 2011Solved! :)
Charles
/ September 30, 2011August, I did not have time to play with Corona SDK much in the past months due to my work as web developer that is taking so much time. I saw your Twitter feed today – after this huge projects, what is your take on Cocos2D (which I know you know very well) vs Corona SDK? I think it is rare to find people with big experience with both!
Take care, and keep up the amazing work.
Mario Roberti
/ November 26, 2011Fantastic tool! I wasn’t sure to buy it or not for a few months, but MAN. It does EXACTLY what I want in a level editor, and MORE! The amazing flexibility and openness of Inkscape allowing me to custom tag things in XML for each object!!
And the ease of use to load a level!!!
4 lines of code!?!?
AMAZING! I regret that I didn’t purchase this sooner!!
Fantastic work Alfred!!
Best,
Mario