Tag: learning

Blender video tutorials and courses

 

BlenderOne of the most cool things of being an indie is that you have to be learning something new every time, otherwise you’re a dead indie game developer. And this is my favorite part: I love to learn new stuff. To be honest, I like studying and researching more than actually doing something – but as expressed on my last post a balance is necessary to avoid procrastination with never accomplishing something.

I’ll be disconnected from 24/Dec to 03/Jan with just a Windows notebook (I just have an iMac) – that means iOS development won’t be possible. That’s my chance to finally watch some videos I’ve been archiving forever. I’m talking about some 3D gaming video tutorials and courses.

More specifically Unity and Blender (I’ll skip writing about Unity for now).

Why Blender? Why not Maya? Cinema 4d? Or another one? Reason number 1: I already did some modeling with Blender on the past for the TV, even tho it was some basic stuff, anyway that counts as experience. The other reasons? See next.

Note: if you are looking only for the learning resources, scroll down the article to “Free video tutorials and courses” where I posted dozens of links to video tutorials and more!

3D modeling and animation tools

Blender InterfaceI researched about almost every 3D tool and installed the following ones (trial/demo versions, except for Blender):

  • Blender 2.49 and 2.55: both scared me off because once you open it it looks so complex and confusing (even more in case of version 2.49), but it’s FREE and has tons, tons and tons of tutorials.
  • Cheetah 3D: it’s OSX only and WOW what a nice piece of software, so compact, clean and cheap (~$149), not so many tutorials, but the few available cover almost everything.
  • Silo: another clean and cheap one (~$80), with nice video tutorials (for every level) from the official site. And from reading on the Unity forums, it misses some features which makes you still use another tool like Blender or Cinema 4D together with Silo.
  • Cinema 4D: very nice with thousands of learning resources, but the price is too big as I just want to try.

I also took in consideration the Unity support: Blender, Cheetah and Cinema are naturally integrated with Unity (check this nice comparison: 3D Modeling and Animation on OS X). Pull off Silo from the list (it is possible to use it or any tool with Unity but for these “non native” tools you need additional work and as a beginner on the subject I prefer to skip everything “additional” for now). Also skip Cinema 4D due to its price.

Blender and Cheetah 3D left. I sticked with Cheetah 3D. The interface is so clean and easy, I also started following some video tutorials pointed on the forums. And almost bought the official training. And was loving it…

Sintel on Blender…until I met this open movie project totally made with Blender and other open source tools. But what really convinced me was watching the one hour long making of. Everything involved is amazing and I thought “wow, this is something everyone can participate”.

Consider the fact of it being FREE, having an huge amount of learning resources and anamazing and also huge community… so why not giving it a try?

And it worked! I’m LOVING it. After just some hours of tutorials I feel so confident with the interface already. I can’t do anything good yet, but I already know the shortcuts and how stuff ties together on Blender. And that’s what I’ll share now: the FREE (hundreds of) learning resources I’m following!

Note: to use Blender 2.55 you will need to do some manual work when importing into Unity, since Unity still doesn’t natively support it. So, as most Unity users that use Blender, I’ll stick to version 2.49 until 2.55+ is supported.

Free video tutorials and courses

These links are posted in my order of preference so far and the order that I’m following, but you can pick any of them.

  1. Blender Underground – Learning Blender 3D: Covers Blender 2.44 (in our case, it is valid for Blender 2.49), I’m still following these videos and they are my favorite so far.
  2. Blender 3D Design Course: A MASSIVE amount of videos and exercises. As the title implies, it’s a complete course (2.5+).
  3. Blender 3D Design, Spring 2008 – Tufts OpenCourseWare: another MASSIVE amount of videos and exercises (2.4+).
  4. A Detailed Overview of the Blender Interface: 23 minutes of interface coverage (2.4+).
  5. Blender Cookie – Getting Started with Blender: looks good, but they charge for part of the content (2.5+).

Free books and general references

  1. Blender HotKeys In-depth Reference: the most important PDF I found, with every Blender hotkey (be prepared for a massive information overload).
  2. Hotkeys Map: the hotkeys mapped on a keyboard image – easier to follow than the PDF.
  3. Book – Essential Blender: a wiki-book available in the official site.
  4. Book – Blender 3D: Noob to Pro: another wiki-book.

Tutorials and community sites

Paid resources

Merry Christmas!

Christmas arrives in two days: MERRY CHRISTMAS EVERYONE! And if for some reason you still haven’t checked my Christmas Games, give them a try! Santa in a Hurry and Present Catcher (universal, Game Center, Retina Graphics): http://karnakgames.com/christmas.

Also remember that I’m running an iTunes Gift Cards contest! It’s very easy to take part: just follow me on Twitter and RT a message. Details: http://karnakgames.com/christmas.

This post is part of iDevBlogADay, a group of indie iOS development blogs featuring two posts per day. You can keep up with iDevBlogADay through the web site, RSS feed, Twitter.

How to get out of your art comfort zone and do game art by yourself

 

In my #iDevBlogADay posts I will write on how I’m getting out of my “art comfort zone”. Inside the zone and while working with web development I always used to outsource web design or buy templates (Theme Forest has some good quality templates). But I was never completely satisfied with the final result or quality, while not having the knowledge and expertise to do something visually better.

Now that I’m a full time game and app indie developer, I almost stayed in the zone, but I decided that it’s time to challenge myself, to learn, practice and turn myself into a better artist.

There are three routes for game art needs: doing everything by ourselves, having an artist partner or outsourcing an artist (and there are lots of places to look for one). For now, I’m choosing the first route, because I like doing everything by myself until I get tired.

First point: to do a good game art we need to know how to draw with pencil and paper. That means we also need to know traditional drawing. And I never studied nor practiced that.

So how to draw (or how to be a game artist)? The answer is that one you are tired of hearing: practice, practice, practice, study, practice and a bit more study (and not about talent)!

I started studying art 2 months ago. Before that I couldn’t draw at all. Every time I tried to draw something, I just gave up after the first strokes, because everything I put on the paper was terrible: no perspective, chicken scratch lines and so on. I am still not a professional artist, but I’ve been improving a lot since I decided to start studying art (and I still need a lot of practice and study, but hey, I’m already better than the old days).

It is possible to learn how to draw and how to be an artist. Art is not about talent as everyone says (at least on most cases), it’s about patience – as everything in life (from the book Drawing on the right side of the brain):

Drawing on the right side of the Brain

I’ll tell you what I’m doing, it’s simple, just requires a lot of effort in a short time span:

Traditional Drawing

Cat just with a PencilI really couldn’t complain about my terrible art side, because I never studied art nor “how to draw”. I always tried to draw without any kind of study nor reference. After watching this video cast from Broken Platypus Games – an #iDevBlogADay entry – Drawing a creature for Dungeon Delver, I really got interested in leveling up my art skills. By the way, the cast shows a drawing using Flash free drawing mechanism, which is very simple, even for shading and coloring – well, watch the cast!

First, I looked for traditional drawing lessons, courses and books. I found a complete and amazing site: Drawing-Tutorials-Online – it charges only $1 for a 10-day trial with access to all contents and they even ship you for free a complete and extensive DVD called Portrait Drawing – A Layered Approach (I received it already). And if you don’t like the lessons you can cancel anytime and don’t have to continue on the subscriptions. The site is composed of video lessons (about 400 hours of video?) and PDF homeworks. * Lessons goes from anatomy, perspective, foreshortening to digital drawing and painting, all these subjects are essential for any kind of drawing you will do.

Also I’m doing lessons from the following free site, again with lots of lessons and resources (following the logic of “everyday one different lesson”): Draw Spacehttp://www.drawspace.com/.

Yeah, Traditional Drawing is the first step, even if you are just going to do pixel art. With traditional drawing we learn perspective, shading, foreshortening and improve our eyes skills.

Digital Drawing and Flash

Drawing in FlashFrom my excitement after watching Broken Platypus Games’s cast, I decided to grab a copy of Flash CS5 trial to try some drawings. Well, it was not easy as it looked on the cast and I almost gave up.

After googling for flash video tutorials, I was hooked to Cartoon Smart tutorials (aff *). You can watch lots of free videos there, but I recommend especially the “Flash Drawing Tutorial” which convinced me to buy two courses from them: Cartoonist Package and Ultimate Actionscript 3 (yeah, I’m into Flash dev too :). They even have an iPhone and iPad 18h video course (but I don’t know if it is as good as their Flash videos).

The result? Totally hooked. If I knew Flash was so intuitive to draw I surely would have tried before. I recommend that you grab the trial and give it a try. The way it deals with vector lines is very intuitive and flexible – draw a line and then you can morph, move, delete, expand any piece of this line – as opposed from drawing with the pencil tool on Ilustrator or Inkscape. .

Pixel Art

Boogerman!Now to the most lovely part: pixel art! Pixel Art is about pixel counting, color balance and references. Play old games (or even pixelated new ones) and pay great attention to their graphics. Then grab game sprites for reference on Game Sprite Archives, NES Snes Sprites and others and start “pixeling”.

You will need to learn about palettes, pixel lines, when to anti-alias and when not, and so on. I think the first tutorial you have to read should be this:  Game Sprites: Sprite Art 101: Brick Wall. It deals with pixel shading pretty straightforward.

Study and practice the resources below! And let’s try to make some cool-and-sexy-retro-looking-games!

Pixel art resources to get you glued

And if you don’t have time or still want to outsource your art needs

You can read How to bootstrap your indie art needs and How I got art for my game to see how to get or do game art without needing to learn everything I pointed. Also, if you want to outsource, you can find quality freelancer artists on DeviantArt, Concept Art, Pixelation, Pixel Joint. And for cheap ones: Elance.

Coming next

Next week I will write on how to do pixel art with GIMP (setup, shortcuts and tips) and how to stop hating it.

This post is part of iDevBlogADay, a group of indie iOS development blogs featuring two posts per day. You can keep up with iDevBlogADay through the web siteRSS feedTwitter or delicious.

* Note about Drawing-Tutorials-Online.com: I’m telling about it like this because it really is that good. I really improved my skills within just two months of lessons and I still haven’t done half of the lessons.

* Note 2: links which I mark with (aff) means affiliate. I see no problem linking with my affiliate account: the price for the buyer stills the same and if I’m recommending some good material and generating more sales, why not taking a bit of it? As a 100% indie, every penny helps pay the bills :).

Images credits: onlypencil – flickrCartoon Smart and Game Sprite Archives.