Tag: level editor

Corona SVG Level Builder: Complex Corona physics based terrains with Inkscape paths and bezier curves

 

It’s been more than one month since the first preview of the Corona SVG Level Builder! Since then I made a huge progress. It’s now possible to have any kind of Inkscape drawing as physics 2D bodies and game elements. This is going to be the perfect tool to any kind of physics driven game. I can’t image doing a Bezier curve coordinate by coordinate manually: with the SVG Parser you simply draw a Bezier Curve and it is added to your game as a Box2D static body, enabling perfect collisions and every supported Corona physics interactions.

You can create levels for “traditional” platform games (boxes, circles, curves), as well any kind of terrains, walls, etc. Take a look at this video:

Physics Materials

Next I’ll showcase physics settings and materials as well game elements templates. And then you will be ready to grab it!

Want to know more?

This is still a work in progress, so if you want to hear more about it when it is ready, you can follow me on Twitter: @KarnakGames and/or signup to my Corona Newsletter:

Karnak Games Corona SDK and Corona SDK book newsletter. Your e-mail:

Presenting the drag and drop level editor for Corona SDK with Inkscape and SVG!

 

Inkscape Level Editor for Corona SDK

I’m working on another cool Corona SDK thing along with the book: a SVG based level editor for Corona SDK!

By just dragging and dropping rectangles in an Inkscape* document you can have game levels with physics bodies deployed instantly.

No more manual physics bodies positioning and tuning! Take the pain out of level creation.

* Free and open source vector graphics editor – http://inkscape.org/

Demonstration and level creation process video

Want to know more?

This is still a work in progress, so if you want to hear more about it when it is ready, you can follow me on Twitter: @KarnakGames and/or signup to my Corona Newsletter:

Karnak Games Corona SDK and Corona SDK book newsletter. Your e-mail:

Disclaimer

This is not intended to be a competitor or replacement to the excellent Lime. Lime is totally based on Tiled. My level editor is based on Inkscape and SVG parsing (which is a XML file). Although I make use of Tiled, I don’t use the Tiled map itself, I just use the IMAGE exported from a Tiled map (File, Save as Image…).